Showing posts with label Computers. Show all posts
Showing posts with label Computers. Show all posts
Monday, June 18, 2012
Tactus Technology's Dynamic Display Creates Physical Buttons And Shapes on Touchscreens
"Made of a thin multi-layer stack, the top-most layer consists of an optically clear polymer. A number of micro-holes connect the top layers of the panel to a series of microchannels that run through the underlying substrate. The micro channels are filled with a fluid whose optical index of refraction matches that of the surrounding material, making it fully and evenly transparent when light from the display passes through.
Increasing the fluid pressure causes the fluid to push up through the holes and against the top polymer layer, making it expand in pre-defined locations. This enables an array of physical and completely transparent buttons to rise out of the surface. A small internal controller that interfaces with the processor of the touchscreen device controls the rise and fall of the buttons. The controller allows a proximity sensor or a software application to control the state of the buttons. For example, the buttons could be triggered to rise whenever the software calls for the virtual QWERTY keyboard"
I think this is amazing. First, because it's one of those fake looking, sci-fi sounding technologies, that just doesn't seem like it should be real when you first learn about it. But also, because I realize there are a lot of people who still can't quite get used to the button-less touchscreen thing, and would really like to get their buttons back. Where as I, am not personally harboring any great longing for the days of raised keys and D-pads. In fact, I'd go so far as to say I've become pretty anti-button at this point, as far as my user interface goes anyway. And this way, everybody's happy. Plus, just thinking about all the future applications one might find for a self deforming material, is pretty inspiring.
-CAINE-
VIA: tactustechnology.com
Labels:
Computers,
dynamic display,
future,
geek,
Nerd,
Science,
smartphones,
tactile,
Tactus,
Technology,
touchscreens
Tuesday, January 31, 2012
IBM researchers store one bit of magnetic information in just 12 atoms
Thanks to the adoption of what is today known as Moore's law as the industry standard for development, computer processing power doubles around once every 18 months. This rate of development is primarily maintained through the gradual miniaturization of various components within modern computers. But simply shrinking components down to create denser storage and faster processors, though obviously a highly successful model for development up to this point, has it's limits. Simply put, once this gradual miniaturization reaches the atomic level, it's game over. Which is why researchers at IBM, recently decided to try a different approach. Rather than shrinking the components themselves, developers found a way of storing the data itself in smaller spaces, 1 bit in just 12 atoms, to be specific.
Friday, June 3, 2011
Moore's Law, Quantum Computing, & Lockheed Martin
Unlike digital processors, which are limited to a two state, binary value system of ones and zeros, quantum processors perform their computations by measuring the position, or spin, of individual atoms and interpreting that position as a value or “qubit”. This means, that because atoms can exist in a state of superposition, multiple states simultaneously, a single quantum processor could potentially possess the ability to perform millions of tasks at a time, as oppose to the single task to which modern processors are limited. Which isn't to say that this type of system is not without it's own set of problems and limitations, such as the current need to hold the superconductors within these systems at a temperature near absolute zero, or the fact that the processors themselves are highly susceptibility to interference from everything from simple sound vibrations to cosmic waves.
Despite these limitations, just last week the age of quantum computing moved one step closer to becoming a practical reality when Lockheed Martin became the proud owner of the world’s first first commercially sold quantum computer. This system, known as D-Wave One, uses a superconducting 128-qubit chip called Rainier, has an approximate footprint of about 100 feet, a power requirement of 15 kilowatts and, along with maintenance and tech-support of course, cost the company a rumored 10-million dollars. While the cost, and other obvious impracticalities of Lockheed's new toy make it unlikely that any of us will be surfing the net on a D-Wave of our own anytime in the near future, the system's mere existence is still a potentially important step on the way to making quantum computing a part of everyday reality.
-CAINE-
Source: HCPwire.com VIA: Derren Brown's Blog
If you'd like to try and wade a little deeper into the world of quantum computers on your own, THIS ARTICLE from How Stuff Works has one of the simpler explanations of the processor's inner working I was able to find. Or, if you'd really like to dive into the deep end of the pool, you should check out the following video from UNSW TV.
Posted by Youtube user: UNSW
Posted by Youtube user: UNSW
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